package gamefw.tests.implementations.ui;

import gamefw.framework.Coordinate;
import gamefw.framework.Move;
import gamefw.gameplugin.ISpecialEventListener;
import gamefw.uiplugin.IInputManager;

public class SimpleInputManager implements IInputManager {

	@Override
	public void getStartSignal() {
	}

	@Override
	public boolean getPlayerRole(int playerIndex) {
		return true;
	}

	@Override
	public Coordinate getPosition() {
		return new Coordinate(0,0);
	}

	@Override
	public Move getMove() {
		Coordinate c = new Coordinate(0,0);
		return new Move(c,c);
	}

	@Override
	public void registerSpecialEventListener(ISpecialEventListener listener) {
	}

}
